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You are a Sellsword, a mercenary for hire, in a world of might and magic.

This is a short 1-Page RPG that features a conflict resolution system using dice as input randomness. During a conflict, roll your dice and strategically use the results to push against your opposition and protect yourself against their offenses. Back and forth, you each push and resist until one side falls or forfeits. During this tempo, describe the conflict with actions you take in the fiction and draw upon your Sellsword's traits to add additional dice to use.

This system is inspired by the mechanics of Vincent Baker's, Dogs in the Vineyard.

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Click download now to get access to the following files:

Sellsword's Gamble.pdf 81 kB

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